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I don't think it was an ideal defense at all... You had to spend 150 on forge, 150 on cannon, 150 on an extra gateway and 200 on extra blocking pylons just to make sure you were safe :/. Plus, Blistering Sands has one of the longest rush distances of any 1v1 map. When he falls back he's only 2 workers behind you, lol. And, 'cos you don't even have an operational gateway, he's free to build only drones.At 7 minutes he's ahead of you in workers and has an expo already up. While your expo hasn't started; AND, he friggin' 6 pooled.During the final battle, he was 3 base vs your 2 base, but didn't have enough flyers to kill the colossus before they carved up his hydras.While the game wasn't awful... A 200 vs 200 food battle at 21 minutes isn't really a good "6 pool defense".
Anyways.. Ko gre Zerg 4+ baze je instant win za njega ne? Ker lahko miljon enot naenkrat naredi ko izgubi vojsko? Je tko?
Ne vem zakaj to mislš...zerg enote niso preveč cost efficient in če rata teb bit zlo cost efficient in harrasat dodatne expansione bo prej al slej zerg zgubu zagon, vse je odvisno kakšna je izmenjava supplya v bitkah, kr pač če ma zerg prednost v bazah je logično, da bo prej pršu do max spet, ampak to še ne pomen, da ma močnejšo vojsko.